According to Cory Davis ala DigitalSpy's Andrew Laughlin interview: The scenarios in Spec Ops: The Line were chosen in order to provoke some specific questions and emotions in the player. Walker's eventual slide into chaos both literally on huge waves of Dubian sand and within his own mind is inescapable he/you are overwhelmed by PTSD as the campaign extends itself beyond all hope. This ever-changing loading screen adds great polish to Spec Ops: The LineĪs Walker, the commander of your 3 person Delta recon squad, there is a certain no-holds-bar-grab-the-world-by-the-balls mentality that starts from the outset and as a player you know immediately that this isn't going to end well. Replay value is extremely low but the ride is fast and furious. There are limited "other options" during specific Pyrrhic scenarios. The last 5 minutes of the story becomes wholly transparent 4 minutes too soon. Quick Con Summary: Felt short for playable hours, some NPC relationships are quite unimportant without true purpose. Worth the money spent on technical prowess. Quick Pro Summary: Awesome player control mechanics, gun accuracy, sounds, dialog, level design, music and graphics (still decent in 2018) this felt like a genuine AAA title. Its been almost year (or more) since we played this game and here are our final thoughts: kill fucking confirmed. A well-known, highly rated and well crafted horrific-all-war-is-hell 3rd person shooter in the grand Apocalypose Now tradition by means of Gears of War and Army of Two.
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